It takes a highly driven individual with a seasoned skillset to be able to truly capture a film’s narrative with the music they create for a one or two minute trailer. Seen as the film’s first impression, movie trailers build anticipation; and when they’re brilliantly composed, they help bring viewers to the box-office.
Master composer Guy-Roger Duvert, who hails from France, is the kind of musical genius who’s capable of summarizing the vibe of a film’s story in a matter of minutes in a way that leads the audience to develop an emotional bond long before the motion picture is released.
With accolades ranging from film and television to soundtracks and documentary films, his eclectic array of symphonic talents have seen him compose for countless movie trailers across Hollywood, as well as creating original zombified sounds for Europe’s most expensive reality television show, “District Z.”
For over two decades, Duvert has showcased his unique ability to infuse any piece of music with raw sensation through original compositions that have captured the hearts of millions from around the globe.
Since relocating to the states in 2012, he has established a solid foundation with Pusher Music, a bespoke composition, label and publishing service that he continues to work with today.
He says, “The first time I came to Los Angeles in 2010 I met with Pusher Music. The contact was excellent, and they tested me on a trailer. I passed the test and started working for them.”
Duvert’s creative process differs with each project and he knows that the key to a successful composition begins with a strong framework.
“Usually, I want to have a structure pretty early on in the process– for instance with a bass, some drums or some string stacs, and after I’ll add up track by track in order to make the cue whole,” he says.
“The challenge with trailer music is that you need to respect a very precise structure… but at the same time you need to feel original, a strong theme or original sounds will help in that matter.”
Through Pusher Music he composed the trailers for the Oscar-nominated films “Lone Survivor” starring Mark Wahlberg and Ridley Scott’s “Prometheus” starring Charlize Theron, as well as Ryan Reynolds’ 2011 superhero flick “Green Lantern,” and the box-office smash “Transformers 3” directed by Michael Bay (“Armageddon,” “Pearl Harbor”).
The “Lone Survivor” trailer, which garnered close to 20 million views on YouTube also landed him the exclusive opportunity to reorchestrate the Peter Gabriel remake of David Bowie’s song “Heroes,” which also included Duvert’s stunning self-composed classical track “Ultima Necat” (2013).
His proven musical prowess coupled with his ability to turn a project over in a matter of days are a few of the factors that have led to his remarkable success
“I’m flexible and I’m fast, which are two important qualities for this specific business, as the deadlines are very short, usually two or three days,” he says. “It has happened in the past that I was asked to provide something in a few hours only.”
Duvert’s melodic brilliance and his ability to deliver compositions that both meet the deadline and wow the audience have led him to garner widespread praise throughout the industry.
“I believe Guy’s experience as a filmmaker strongly informs his work and allows him to more effectively create his music in a way that enhances storytelling, which is the most important part of our work,” says Netflix Music Creative and Pusher Music co-founder Rudy Chung.
“From the biggest Hollywood blockbusters to more intimate independent fare, Guy anticipates what our clients’ needs are, oftentimes before they are able to articulate it themselves.”
Through established reputation with Pusher Music, Duvert continues to create captivating film trailers for numerous award-winning filmmakers and international production companies.
He says, “I feel very lucky by the trust that Pusher has given me. Even when I had other projects on, I always tried to stay available for them, as it has always been a pleasure working with them.
What sets Duvert apart from the myriad of composers in today’s industry, is his creative perception of how a single piece of music can hold such a euphoric impact over the listener– and his ability to utilize that in support of the film.
Acting as the musical pillar behind the scenes, he is known as the director’s right-hand-man when it comes to orchestrating original sounds to support the vision of the film.
“The first part is to discuss with the director, in order to understand what he wants, what he feels, what he desires,” he says.
“In some cases they can have a very strong idea of what they want, in some others, it’s very vague. Most of them don’t know music, so I need to translate their impressions into musical ideas.”
Along with his uncanny ability to summarise an entire film into a concise and captivating clip, his original score compositions have become easily recognizable within many high-profile international television programs.
In 2020 Duvert demonstrated his unparalleled musical range as the composer for the French show “District Z,” which is known for being Europe’s most expensive and ambitious game show.
Set in a Zombie themed world, the reality show follows six celebrities who confront the living dead and overcome gruesome challenges for a chance to win gold. The incredibly successful show garnered groundbreaking ratings with more than 5 million people viewing the program in France (26% of the country’s TV viewers!).
Duvert had the enormous task of composing the score for the popular show, which required him to utilize a diverse range of original sounds.
He says, “The amount of music that I had to compose was huge, as the music editing of these kinds of shows are very different from fiction, much more ultra cut.”
Applying his vast skill set to the project, he composed over 180 differing tracks that drew upon classic Hollywood zombie themes infused with a bit of whimsy in order to harmonize the tone of the show with the mainstream audience.
“I used strong orchestral elements packed with electronic or industrial sounds. It needed to be massive and powerful. In a way, it was sometimes close to what I’m used to doing when I work on trailer music,” says Duvert.
“I also had to compose a pack of stressful tracks, which was fun to do. Finally, I had to compose very different music, much more lighted, as the game show is still family oriented at the end.”
Due to its overwhelming demand “District Z,” which is currently in the process of being sold internationally by SONY, has announced its second season, a move that means Duvert will return as the lead musical composer on the series, which is set for production later this year.
“Guy-Roger is not just a music composer. The fact that he himself directed and produced films allows him to understand much more our situation and needs. We won a lot of time by working with him,” says “District Z” producer Nicolas Fuchs.
“Also, the quality of his music is clearly superior to most of what can be heard out there, particularly when it comes to strong themes and melodies, and epic music.”
Guy-Roger Duvert’s knack for translating an idea into an original composition, which factors in every single emotion is a profound skill that only a handful can truly master, this, among many other key attributes, has defined him as a leading composer in today’s film and television industry.
Living in the modern age we are bombarded by hundreds of commercials per day. As viewers when most of these ads hit the screen we often tune out in order to deal with the overwhelming overload of these messages.
So what does it take for a commercial to stand out and strike the interest of an audience in a world oversaturated with visual sales pitches?
Well, having a seasoned motion graphics designer like Vitaly Verlov behind the screen has proven to be an integral factor in the success of campaigns for global companies like Max Factor, Mitsubishi, Peugeot, Volkswagen, Nokia, Samsung and countless others.
Over the years Verlov has amassed prodigious knowledge in terms of the technical methods involved in creating everything from multi-layered motion graphics to seamless visual effects. Beyond his technical skills though, his creative vision has made him a highly sought after talent in the industry. In fact, earlier this year he handled all of the visual effects on the upcoming film Redux, a sci-fi film starring Oscar nominee Eric Roberts from the films Inherent Vice, The Dark Knight, The Cable Guy and many more. What is even more astonishing is the fact that Verlov also wrote and directed the highly anticipated film.
His prowess as a motion graphics designer and visual effects artist have allowed him to take on projects that others in the industry who are only skilled in one of these two areas could not.
While you may not know the face of Vitaly Verlov, if you’ve ever tuned into MTV, VH1, Friday! Or Russia’s RUTV, then there’s a pretty good chance that you’ve seen his work more than once over the last decade.
To find out more about Vitaly Verlov’s captivating work make sure to check out our interview below!
VV: My name is Vitaly Verlov and I was born in the city of Novosibirsk, Russia. After graduating in 2007 I moved to Moscow to work as a motion graphics designer and visual effect artist for television and film.
IFR: How and when did you first get into doing visual effects work?
VV: In high school and university I did a lot of computer programming because I was a computer geek back then, and even before that I came across an international computer art subculture called Demoscene. Essentially it’s a community where young programmers, artists and musicians get together – for fun – to make demos: computer programs that produce audio-visual presentations in real-time. The visual side of creating a demo implies that you actually program algorithms to achieve a certain artistic effects on screen. To put it short, it’s awesome. As soon as my programming skills got up to speed, I started making graphical demos with some cool looking visual effects and showcasing them on so called “demoparties.” As a matter of fact, my thesis work was focused on developing a toolset for real-time motion graphics and visual effects production.
Later on I became more interested in non real-time photorealistic imaging and switched from computer graphics programming to producing visual effects, design and animation in a more traditional industry-applicable form and started doing broadcast motion graphics for television.
IFR: What inspired you to pursue this profession?
VV: After seeing some television channels that were neatly designed from a graphical standpoint or motion pictures packed with great visual effects, I really wanted to become a part of it.
IFR: Are there any particular artists that inspire you?
VV: In my early days I was fascinated with some of the broadcast design graphics on TV and dreamed about getting to this level of quality and impression. That’s what basically inspired me to learn, more than personalities. However after moving to Moscow, I had an opportunity to meet with some of the great guys behind those outstanding designs and work with them.
IFR: What kind of training was involved in order to become a VFX artist? How important is formal education to getting a job in the industry?
VV: I personally don’t have any special VFX related training. Nor do most of the other artists I know. Basically, to become a VFX artist or motion designer, it’s important to have a natural artistic sense and a good eye plus the ability to efficiently handle technical tools and software. On the other hand, it’s also a matter of specialty in the industry, for instance: environmental concept artists or matte painters often have a background in fine arts. One thing is true for everyone working in VFX: you don’t stop learning, no matter what your specialty is.
IFR: What is that you love about being a VFX artist?
VV: The ability to create something impressive out of nothing; and the ability to impress girls at parties, of course.
IFR: What is your specialty in the field?
VV: As a VFX artist, I consider myself a generalist which means that I can pull off a wide variety of tasks myself, including modeling, texturing, animating, rendering, compositing. There are fields that I prefer more, and there are fields I’m not involved in at all – like character modeling and rigging.
As a motion/broadcast graphics designer and art director, again, I can do a lot, starting from initial creative concept to final delivery.
IFR: What is your typical workflow like in terms of collaborating with other artists on a film?
VV: It depends on a project and/or studio. Sometimes workflow is precise, broken down into stages and compartmentalized with strict deadlines, sometimes it’s a complete mess and overnight hell. The most positive experience is of course when you focus on something specific you really like and are good at. This way of collaborating is very efficient and creative at the same time.
IFR: You also work as a motion graphics designer, can you tell us a little bit about what that entails?
VV: Sure. Essentially motion graphics design is an animation-oriented subset of graphic design. Graphic design is just a single picture. Motion design is graphic design in sequence, in motion, and you see it pretty much everywhere: opening sequences for TV shows, film titles, game console menus, or photo-realistic 3D smartphone magically spinning in mid-air in a smartphone TV or Web commercial, or even user interface animation within that smartphone. In other words, any animated piece in visual medium is a subject of motion design.
That’s what I’ve been doing for various television channels including MTV, VH1, Friday!, and others. Sometimes there is client input on the initial concept of what we’re trying to achieve, sometimes there is no input. When there is no input, I also work as a copywriter where I suggest different ideas or scripts on how an end result might look and what meanings/themes it might have behind it. When the concept is approved, we move on to actual motion design.
IFR: How does being a motion graphics editor differ from working as a VFX artist?
VV: Motion graphics is a general term. It’s something that visually can be executed in different ways and styles. It can be two-dimensional, flat design-ish/illustrated looking as well as filmic three-dimensional. I think my direction is more filmic/three-dimensional oriented, that’s why it depends substantially on the visual effects techniques. For example, for a commercial spot for Peugeot the idea was to make a realistic car driving along a stylized miniature street – stuff like that directly relies on VFX techniques because it requires 3D modeling, rendering and compositing as a part of the workflow. In a sense, for such projects VFX is a way to implement the creative idea. That’s where motion graphics and VFX come together.
On the other hand, there are motion graphics projects where VFX techniques are not required for natural reasons. For instance, I have experience making on-screen graphics as a part of graphics package for several television stations where the task was to design the look and feel of info graphic elements that pop up during a broadcast. While these elements look pretty minimalistic, they should have a thought-out motion behavior and structure that keeps the integrity of the overall design. Sometimes the way these elements pop up on screen, interact with the viewer, and disappear is hard to conceptualize. That’s where “design” in the “motion graphics design” title comes to the forefront.
IFR: How has having skills as both a VFX artist and a motion graphics designer separated you from others in the industry?
VV: I think VFX and motion graphics are storytelling devices, and I always try to approach projects from the storytelling perspective. So for me the primary task is not making a neat looking animation or effect but supporting and enhancing the context it is a part of. Motion graphics is about guiding the viewer’s attention and it’s also very important for visual effects shots. What separates me is a good understanding of these aspects which, in real life, means that a client is usually happy with the timing, pace and accents I put into designs during the early stages of production, which is cool because it eliminates the need to reiterate on that so I can spend more time perfecting the visuals.
IFR: What companies have you worked with in the industry?
VV: Since I consider myself motion graphics oriented, I have more experience working on commercials and on-air broadcast design.
As a lead designer and VFX artist, I worked for the Russian branch of MTV and VH1 Networks and nation-wide entertainment television channel Friday! As an art director and motion graphics designer, I’ve done quite a few projects for a major music television channel, RUTV. Specifically, I created motion graphics and the overall design for the RUTV 2014 annual music awards ceremony, and some pieces for its 2015 installment.
As a freelance designer and VFX artist, I’ve done a bunch of commercials for international brands, including Mitsubishi, Peugeot, Volkswagen, Max Factor, Nokia, Samsung, Eurovision, Sensation, plus a variety of Russian brands like Beeline (a major mobile operator in Russia).
As a lead VFX artist, I have several projects done for the US-based boutique postproduction company Coat of Arms. Also, I have great experience working for the international visual effects company Pixomondo (Game of Thrones) as a lead 2D effects artist.
Working for various international companies and clients gives a pretty solid understanding of how the global industry works as well as flexibility in the way you approach projects in terms of planning and workflow because the process makes the result.
IFR: Can you tell us a little bit about the television and film projects you’ve worked on; and the specific contributions you made?
VV: I’ve done a lot of TV show openers and channel idents, in a team of designers and by myself, including works for MTV Networks, nation-wide channels Friday!, and RUTV.
While working for Friday! I had a positive interaction with the broadcast design department of Les télécréateurs (Paris) who designed overall on-air look of this station. I’ve made a few show openers and extra identity pieces based on the existing visual style of the station. And for RUTV I created motion graphics and design for the RUTV 2014 annual music awards ceremony which was a pretty huge amount of work (a show opener, a set of nominees, promo spots, press materials) on a tight schedule – that’s where the ability to sit focused for 18 hours came in handy.
Also, recently I had a chance to work as a lead 2D VFX artist on a Chinese big budget sci-fi feature film called Impossible, which is scheduled to hit the market sometime this year. I came in when the postproduction was in full swing, and my job was to complete a bunch of VFX shots, mostly energy fields and portal effects.
I should mention that I’m a filmmaker myself with two sci-fi live action films already under my belt. The latest one, Redux, features the well-known Hollywood actor Eric Roberts (The Dark Knight, The Expendables). It’s a short character-driven story with the ’80s/retro-futuristic vibe to it. I wrote, directed and edited this film and did visual effects.
IFR: Why is motion graphics design important to modern filmmaking?
VV: In its pure form, motion graphics design is critical for television and Internet – that’s for sure. Filmmaking also takes advantage of it, particularly big budget sci-fi & fantasy films and movie trailers, which are a marketing device. Film credits or sleek futuristic computer interfaces you see in a sci-fi flick is a product of motion graphics design. Sometimes it enhances the narrative story of a film, sometimes it doesn’t, but it’s in there. Moreover, since motion design and VFX are somewhat interrelated fields, motion graphics can be essentially found in any film featuring visual effects. That’s also a good way to save some time and money during production, which is important, especially for independent narrative filmmakers like myself. Can a modern live action film be done with no VFX and motion design? Probably yes. But if it’s a mainstream (commercial) film, there should be a marketing/ad campaign involved and that’s where motion graphics comes for you again.
IFR: What has been your favorite project so far and why? What projects do you have coming up?
VV: Not sure about all-time favorites, but I can name a couple of recent ones. I was a part of a team who made a STRAFE® promotional spot for a successful Kickstarter compaign. STRAFE® is an independent old school first-person shooter video game. On this commercial, I worked as a lead VFX/motion design artist.
And of course I loved working on my second film Redux because I think it looks pretty neat, has a coherent story and stars well-known Hollywood actors.
As to the projects to come, some of my past TV clients have a brand new music channel in the works, and while there’s not much info available at this point it looks like I will be creating an onscreen design and several VFX heavy idents shot on green screen.
IFR: Do you have a passion for working on a specific kind of film or project, if so what kind of project and why?
VV: In the TV world, I would say, a show opener. When making a TV show opener, you’re actually making a focused 10-15 second piece which tells a story visually, and that’s what attracted me to the visual medium in the first place.
In film, I have a passion for working on my own films.
IFR: What would you say was your first foot in the door to the industry, and what advice would you give to aspiring artists?
VV: In 2006 I believe, I started making what I called the daily images: the goal was to make one new artistic image every day, just for fun and training, and post it on the Internet into a corresponding design community. I ended up making just a couple of images a week, but after a year of this marathon I was invited to work full-time at a prominent postproduction studio in Moscow, N3, because they liked my pictures. That’s basically how I got into this industry. So I guess my advice would be, stop being aspiring and start actually making something just for the sake of it, start the process and watch how everything unfolds.
French cinematographer Johanna Coelho is not only a phenomenal director of photography who has a background working with an array of different genres, but she is capable of shooting on any format, a feature that sets her apart from the masses.
“Film and digital have the same purpose: create images for telling a story. There’s a lot of discussion going on about what is best between shooting on film or digital. For me in a sense, it’s like having a discussion about which lense to use. It’s a decision that concerns one’s choice, taste and style,” explained Coelho.
With the global technological advancements we have experienced over the last two decades, the most noticeable shift when it comes to the film industry can be found in the format in which films are shot.
For instance, feature films that were once shot on 35mm filmstrips are now predominantly shot on digital, the reason being that digital technology is cheaper to reproduce, and easily transferrable.
The question of whether to shoot on digital or 35mm will always come down to the aim of the director and what the film’s director of photography (DP) feels is the most viable option for producing the director’s vision. However, for the DP to even consider taking one of these two routes they must first be capable of shooting on both formats, a skill Johanna Coelho can accomplish in her sleep.
“I think it’s amazing to want and know how to shoot both, because today we still have a choice, ” said Coelho. “I pick one over another depending on the project, story, shooting conditions, and visual style. There is a sharpness to digital that is really appreciated nowadays, and film will always give you this beautiful grainy image that gives a really cinematic aspect to your film. They do not look the same, and that’s the great thing about it.”
Coelho’s talent as a cinematographer and her ability to choose whether to shoot on film or digital depending on what will be the most compelling for the overall project, has allowed her to be far more creative than most in the craft.
The film Broken Leaves, which was directed by award-winning director Sasa Numic, follows two teenage best friends, Lana and Annie, as they go on a picnic with three boys in the woods. The film focuses on Lana’s jealousy over the attention Annie is receiving from the boys, a feeling that quickly turns to anger and leads her to do something that she immediately regrets.
Coelho worked her magic as the director of photography for the film, which was shot solely in the woods using 35mm film. Coelho’s use of the perfect filter and film, in addition to the way she captured the sunlight breaking through the trees creates a hazy, almost dreamlike feeling, one that visually supports the film’s storyline of Lana’s rash actions being grounded somewhere outside of reality.
“Broken Leaves is a story that is supposed to feel like it was shot in the 70’s, so I felt shooting on film was appropriate in order to give a realistic and beautiful grain to the images,” explained Coelho.
“Also, there is a really nice warm look created with the filter I used in the camera throughout the whole film. This particular color created with the filter worked because of the type of film I chose to use, Kodak Vision 3 5213, 200T. So it wasn’t only about the grain, but also about the choice of emulsion. Colors on film can be truly amazing if you know how to use them.”
As the director of photography for the film The Black Room, which was also shot on 35mm film and follows a convicted woman who dances away the reality of her jail sentence by imagining she is a cabaret dancer, Johanna Coelho shows her finesse and versatility with the camera. Because The Black Room was based on the incredible camera tricks invented by French illusionists and cinema genius Georges Méliès, Ms. Coelho chose to shoot on film in order to remain authentic to Méliès’ discoveries.
Creating a mesmerizing sequence of imagery using double and triple exposures on film, Coelho draws audiences in with the way she captures the character’s movements to a place where they too forget that the woman they are watching is in jail.
Concerning the use of double and triple exposure, Coelho admits, “We can do that with digital now, but it’s not as challenging or as fun! Making all of your effects happen in the camera is an incredible experience that shows you the real power of shooting on film.”
While the up and coming generations will most likely switch to shooting solely digital, there are elements of 35mm that continue to be widely cherished throughout the film industry today, and Johanna Coelho’s films serve as a testament to the importance of cinematographers having the capacity to work with both.
“Film is the very first format of cinema, and I think there is something really special about that,” said Coelho.
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