Jie Meng is consistently fascinated by his craft. The power of visual effects, to use different algorithms and physics theories to recreate something natural, or even create something that does not exist in the real world, is enchanting to the Chinese native. With a creative imagination and a deep understanding of computer science, an FX artist can create anything, turning fantasy into reality.
“With different algorithms and techniques, FX artists can do a lot of research and develop all different kinds of effects. As an FX artist, I also enjoy coming up with my own algorithms and methods to create new effects elements when I am at home. I feel I can create anything in my mind into the CG world, which is super fun to me,” said Meng.
Meng is an internationally sought-after visual effects artist, having contributed to blockbuster films, iconic video games, and prolific commercials. Earlier this year, audiences were enchanted with his work on the record-breaking film Avengers: Infinity War and the successful TV movie Freaky Friday, just as they were previously with Captain America: Civil War and King Arthur: Legend of the Sword. He is also recognized around the world for his work on video games, including Call of Duty: Black Ops III and Quake Champions.
Despite such success, Meng calls the highlight of his career his work on Marvel’s hit Guardians of the Galaxy Vol. 2. He worked on countless shots and different kinds of effects elements in several sequences, designed and final locked over a hundred shots in only a couple of months, and finally, saw recognition for his work from the Academy with an Oscar nomination. The moment he saw his name in the movie credits, he knew that all those late nights have paid off.
“This is a milestone film project for me. It was my first time designing a procedurally generated CG environment in the film production, and it was my first time working so closely with other CG departments. I was inspired by all different artists around me, from their hard work and how they think and solve problems. There were a lot of late nights in this film project, but I was fully charged every morning, and just could not wait one second to keep working with my VFX crew members,” said Meng.
Meng’s vast contributions to Guardians of the Galaxy Vol. 2 helped bring the film to critical acclaim around the world. Not only did it take in over $860 million at the worldwide box office, but it was recognized at prestigious award ceremonies around the world. The highpoint for Meng was when the film was nominated for Best Visual Effects at the Academy Awards.
“When the news of the Oscar nomination had spread out, all the team members that worked on this film cheered into tears. We were so proud of ourselves that we achieved a VFX masterpiece. This film motivates and encourages me to keep on going as a VFX artist and also a filmmaker in the future,” said Meng.
Meng worked on many effects shots in several different sequences in the film. His main focus was the “normal” and “angry” Ego planet sequences. Those two sequences have a huge volume of the shots, which required the artists to design and finish the effects elements in a very short amount of time. Meng was not only building effects elements, but also helping in procedural modeling, shading/look-dev, lighting, procedural layout, and digital assets sharing aspects.
He designed and finished every shot containing Ego’s environment, all thruster effects elements for Quadrant Ship and jetpack in the “angry” Ego planet sequence. This included designing and finishing every shot containing aurora effects elements in the “normal” Ego planet sequence, such as the dust and leaves blowing in the Ego ship landing sequence. He also created taser gun lightning effects in a hero shot when Rocket Racoon shoots Gamora and did some early Rocket Racoon fur tests in the Guardians squat night talk scene.
Overall, Meng contributed over 20 different kinds of effects elements and CG contents in a total of four different sequences for the film. He designed and finished over 100 shots and related to 200 shots. The technical solutions that he came up with saved a great amount of time and made sure the entire team finished every shot before the deadline. His visual effects undoubtedly brought a stronger visual impact to the film and made the film a masterpiece of sci-fi fantasy artwork.
“I had the pleasure of working with Jie on Guardians of the Galaxy Vol. 2. He is absolutely exceptional at what he does and is always striving to better himself and his craft. He is hard working, detail oriented, reliable and goes above and beyond when helping out others. He is always open to collaboration and feedback. I highly think that his skill and expertise would be a great fit for any project he works on. I look forward to working with him again on future projects,” said Dennys Herman, Lighting and Look Development Artist at MPC.
Meng had always been a big Marvel fan, and above all else, creating such a timeless film meant more to him than anything. He was determined to achieve greatness with every effect he created as he knew Guardians of the Galaxy Vol. 2 was more than just a visual spectacle.
“I like the story of this film, as the core it is about family. The plot twists when Starlord (Peter) met his father Ego, and finally found out his father is an evil creature who killed his mother. The family theme is also relevant when Gamora and Nebula fight against Ego together, and Yondu sacrifices himself to save Peter. It’s a comedy sci-fi fantasy movie, but this core is very deep. The film is not some regular comedy where people laughed and forgot about it, but something that will be remembered,” he concluded.