
As an animation concept artist, Zanda Tang shows his imagination and design to others through painting. He accumulates his knowledge and life experience into his art, creating a cathartic experience that audiences around the world can relate to. He researches every element of his designs, knowing the backstory of even inanimate objects, all to better tell the story he is visualizing.
Tang has risen to the top of his industry in China working on many distinguished projects. He has helped to market many illustrious brands in his country, from the China Academy of Space Technology to the Huiju Shopping Center Beijing. His work has captivated millions around the world, and several of his works, including Diors Samurai, Lion Dance, and Baby and Granny have made their way to many prestigious international film festivals.
Baby and Granny is a multi-award-winning short. The 2D animated action-comedy is about a baby and granny who share a common bond, as Baby’s mother is Granny’s daughter, but who fight like crazy when left alone.
“The story of the animation itself is one of the reasons why I joined the project. When I saw the story, I thought it would be a very interesting animation. This unexpected dichotomy lies behind the identities of two common characters. Such exaggerated and interesting stories are helpful for design. The story unfolds with a realistic plot. Granny scrambled to take care of the baby, but Baby couldn’t communicate with Granny. The story uses hyperbole to create a confrontation when two people fight. At the beginning and the end of the story, mother is at home, and they are in a normal state of quiet. And when mom goes out, two people become combative. The exaggerated character setting and rich story rhythm make the story very attractive,” said Tang.
The visuals are highly-influenced by the work of 60’s Pop Artist Roy Lichtenstein. This created a unique challenge, as they had to honor his style while still making their own. Tang did his part by researching the style and the script, figuring out how to best combine them. He was the props and weapons designer for the film, so he worked closely with the team to choose a weapon that is more suitable for both characters. In the early scripts, both characters used guns to attack each other. Tang did not agree with this. He thought the weapon choice could better explain the characters and therefore further immerse the audience into the story.
Tang’s role was pivotal for the climax of the film, the fight scene. Granny’s weapon consists of two Chinese kitchen knives that are drawn closer to the character’s identity and can be used to indicate her superb kung fu skills. For Baby, he designed more exaggerated firearms, such as an oversized gun to bring a sense of humor into the picture and added lovely and lively colors to help shape the character. In the background of most of the shots, Tang also designed many flying props. The props symbolize the characters’ respective identities and show off the absurdity of the fight, making the animation that much more entertaining.
“Many people think that you can easily get a good action movie if you put a lot of effort into the character. In fact, I think when characters move, what really makes their movements seem quick is what’s behind them. In this project, I not only put some props behind the characters, but also made efforts for the rationality and sense of painting of the animation. When two characters jump up to attack each other, something belonging to their characters flies behind them. Items, like Granny’s drawstring balls and kitchenware, which fly up behind the granny’s back, the teapot, and the toys and bottles behind the baby, are added to set off the exaggerated style. The design of these weapons and props is very helpful for the animation of the story picture and character action,” Tang described.
Tang’s efforts helped bring Baby and Granny multiple awards and recognition, including Best Animation Short Student at the Hollywood Boulevard Film Festival and Best Animation Short Film at the London Monthly Film Festival. It was a semi-finalist at the International Online Web Fest and an Official Selection at over 11 festivals around the world.
“I am glad to have made such a challenging project work. After we tried the new painting style, we can still have such great achievements. We were lucky and our efforts were not in vain. Spending a lot of time choosing weapons and items proved to be a worthwhile investment. This reward also makes the team members trust each other more, so we have more power to plan the next project,” Tang concluded.
Written by John Moore